Saturday 23 March 2019

Arstechnica | Google’s multiyear quest to overcome id’s Stadia streaming skepticism

Google Stadia's controller.

Enlarge / Google Stadia's controller. (credit: Google)

SAN FRANCISCO—Back in 2016, when Google first approached id Software about bringing some games to a potential new streaming service, the game developer was skeptical to say the least. "The proposal immediately bumped against our main bias," id Senior Programmer Dustin Land said during a talk at this week's Game Developers Conference. "Streaming adds latency to the thing we desperately want to remove latency from."

Fast forward more than two years, and id was proudly on stage this week showing a version of Doom Eternal running on Google's newly announced Stadia streaming platform. But getting from that initial skepticism to that grand unveiling wasn't always an easy process, Land said.

Getting to yes

For years, Land said, Google had been watching their YouTube analytics, waiting for a big enough group of users to reach the point where their connections would be able to handle game streaming. By September of 2016, Google thought the broadband market was mature enough to give it a try, and the company approached id for some real-world help with game testing.

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