Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Monday, 18 June 2018

#IMakeApps - Celebrating app makers worldwide

Posted by Patricia Correa, Director, Developer Marketing, Platforms & Ecosystems

The Android developer ecosystem is made up of exceptional individuals with different backgrounds, interests, and dreams. To celebrate the people who make up our community, starting today, and over the coming months, we'll be meeting with developers, founders, product managers, designers, and others from around the world to hear more about their passions and discover what they do when they step away from their computers.

Watch stories featuring adventurer Niek Bokkers from Polarsteps (Netherlands), artist Faith Ringgold from Quiltuduko (USA) and chair restorer Hans Jørgen Wiberg from Be My Eyes (Denmark). You can also read more about them and their apps on g.co/play/imakeapps.

Share your story

We'd love to hear from you too. Use the hashtag #IMakeApps on your social channels, sharing the app or game you work on, your role in its creation, and an image that best depicts who you are outside of work. We will regularly select and share some of our favorites on our channels.

If you also want to get featured in an upcoming #IMakeApps film, tell us more about yourself and your app or game, by completing this self-nomination form.

Stay tuned for more #IMakeApps stories by following us on Twitter, YouTube and LinkedIn.

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Wednesday, 31 January 2018

Android Developer Story: Big Fish Games uses open beta testing to de-risk their game launch

Posted by Kacey Fahey, Developer Marketing, Google Play


Based in Seattle, Big Fish Games was founded in 2002. Starting as a game studio, they quickly turned into a major publisher and distributor of casual games. Leading up to the launch of their hit time management game, Cooking Craze, the team ran an open beta on Google Play.






Big Fish Games found that using open beta provided more than 10x the amount of user feedback from around the world, and also gave them access to key metrics and Android Vitals in the Play Console. The ability to monitor game performance metrics pre-launch allowed the team to focus on areas of improvement, which lead to a 21% reduction in crash rate. The larger sample size of beta testers also provided more insights on player behavior and helped achieve a +7% improvement in day 1, day 7, and day 30 retention rates.



You can also learn more pre-launch best practices and strategies to improve performance post-launch at our Google Developer Day on Monday, March 19th at GDC. Sign up to stay informed.



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